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Repacks: They're not all that bad

#1 User is offline   kageb0shi 

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Posted 15 July 2010 - 11:42 PM

The Offline Channel
"All discussions not related to the development of Trinity belong here. Especially funny stuff :)
"

No wait hear me out. I am here because of a repack. I came across ReaperX years ago, at the time he was hosting a Mangos repack. But because I didn't want to wait on him for updates, I downloaded mangos source and compiled myself. So they're not that bad...they atleast give exposure.

So how did YOU get started?

This post has been edited by kageb0shi: 15 July 2010 - 11:43 PM

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#2 User is offline   space267 

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Posted 16 July 2010 - 02:09 AM

Yeath they're not so bad xD Its easy to start and setup things for the 1st time
I started with a friend that used some arcemu or ascent repacks back on BC when we all play on Scapegaming ;)
Then on WLK I decided to start doing things by myself xD and after trying a few repacks I decided to compile my own core which I did after discovering TC xD and I never left!
For now I prefer theese open source ways... Its easyer to share information and fixes with many ppl and thats great! With a repack you have to wait for other to compile and fix things, thats why I like building my own xD You can keep trying new things and new scripts that just got out and do your own fixes ;) its great!
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#3 User is offline   painejake 

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Posted 16 July 2010 - 06:32 AM

I must admit I started with a repack of Ascent about 2 years ago.

Started compiling Ascent myself and then heard about MaNGOS a few months after I started dabbling with it, after that I moved from MaNGOS onto TrinityCore.

This post has been edited by painejake: 16 July 2010 - 06:32 AM

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#4 User is offline   riddick 

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Posted 16 July 2010 - 08:09 AM

I started with a wowemu back on 1.8.0. :D
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#5 User is offline   teacher 

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Posted 16 July 2010 - 09:18 AM

View Postriddick, on 16 July 2010 - 09:09 AM, said:

I started with a wowemu back on 1.8.0. :D

Eheh, so did I.
And it's thanks to your compiles I had working bins and could start looking at the DB and learn about it. I then started compiling my own few months later, which means in late 2006/early 2007).
It's thanks to you if I got the kick to get to where I am, Riddick. ;)
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#6 User is online   roflnap 

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Posted 16 July 2010 - 09:57 AM

i remember me having an alpha leak and the stormcraft sandbox.... dunno, how long it has been since then.
used some of these repacks from ragezone for some time. i hadn't time for several month/years and came back to mangos-repacks in early 2008.
now i compile for myself now for nearly 2 years.

This post has been edited by roflnap: 16 July 2010 - 10:00 AM

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#7 User is offline   Jawsome 

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Posted 18 July 2010 - 02:00 AM

ReaperX's MaNgOs RePack -> Hearthstone -> TC -> TC2
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#8 User is offline   GuguRD 

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Posted 18 July 2010 - 05:55 AM

I still remember the WoWemu 1.4 ( later UWC Repacks) and it`s TXT files for DB, WowwoW and Ludmillas promisses like it was yesterday, there are still some faces in the scheme from that time. There were some repack for wowemu where I began, but As a CISCO Specialisty I still lack knowledgement to provide a real contribution for WOW`s Emulation world. But I think Repacks area a good starting but it should come with more information and credits... =)

This post has been edited by GuguRD: 18 July 2010 - 06:00 AM

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#9 User is offline   Paradox 

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Posted 29 July 2010 - 02:49 AM

The problem of repacks are things that devs and support people for the original emu care about, but, the users usually don't, so, of course, most of you wouldn't understand what the big deal is.

First reason is that the users of repacks almost always think that the dev team on the real emu are there to support them when their repack fails, because they are the ones that maintain the code the repack was based on, so, it follows, in their mind, that they will know how to fix their problem, the problem with this, is repackers will usually include some patches, or, even modify the code themselves, and, we don't always have a way to tell what they changed, and whether or not the problem is due to their changes, or, our original coding.

Second reason (this isn't usually the case anymore, so, this reason is a bit deprecated) repackers used to include the files that are supposed to be extracted by the user from their own client (dbc, map, vmap, etc.) making these repacks illegal, and putting emu coders in the position of having to have a zero tolerance policy on repacks to keep our legal distance from them.

Third reason is that repackers have been known to make it sound in their changefiles, etc. like they are the ones improving the server, when actually, they are just updating to a newer version of the base emu and not giving proper credits to the people actually submitting the fixes.

There are some other reasons, but, I think these are three major reasons.

A personal reason, which is likely shared by many other devs, etc. is that most of the people who use repacks are lazy and end up not knowing how to properly care for their server once the automated installer is done, and then expect us to help them with the things most people who are doing it the old fashioned way already know how to take care of.
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#10 User is offline   kageb0shi 

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Posted 29 July 2010 - 04:14 AM

And we don't help them Paradox. We just tell them to compile the source then ignore them when they continue to ask for support for their broken repack. So case and point, repacks give exposure to the community.

As I said, i started with a repack, then went to mangos, and here I am now. compiling source code myself, helping others with problems, digging into the source to understand how it works. So, not all repack users are lazy (yes most), there may be some hidden talent in those repack users; and once they realize it would be best to learn to work with core source themselves who knows where that will lead them to.

This post has been edited by kageb0shi: 29 July 2010 - 04:23 AM

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#11 User is offline   myran2 

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Posted 29 July 2010 - 05:33 AM

Johveds arcemu repack and then I went straight to compiling. Granted I used that repack for like 3 months :P
I found trinitycore a few months after learning to compile.
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#12 User is offline   skrbx 

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Posted 29 July 2010 - 08:49 AM

Repacks are great! I remember when i made my first repack, you know all repacks include some kind of register page or forum or whatever, well my own have this plus one tiny miny shell script :P well i dont do any damages to anyone. Anyway i am sure that EVERY one here get started with repack, so they are not so bad, lets says repacks are some kind of introducing into the world of world of warcraft emulation.
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#13 User is offline   Aleksandru 

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Posted 29 July 2010 - 09:23 AM

my first wow server was antrix based, loooong time ago.

This post has been edited by Aleksandru: 29 July 2010 - 09:23 AM

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#14 User is offline   Brian 

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Posted 29 July 2010 - 01:45 PM

Quote

Anyway i am sure that EVERY one here get started with repack


Don't be so sure. I was a member of a darknet, and one of our members setup a wowd server before the source leaked (actually that is WHY they set it up, because the source was ABOUT to leak).

After that, I started slowly getting into the scene, until the dust settled and MaNGOS was formed.

-- Brian
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#15 User is offline   Stryker 

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Posted 29 July 2010 - 02:19 PM

I actually started off with ReaperX's Ascent one but somehow I never got it to run (still can't get one to run yet :o ) and then I found mangos, and then trinity came along, and here I am. :)
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#16 User is offline   Paradox 

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Posted 29 July 2010 - 09:17 PM

I never used a repack, I started right away with the source. I have since then checked out a few repacks, but, not to use them as a server, just for research purposes.
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#17 User is offline   Paradox 

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Posted 29 July 2010 - 09:59 PM

The edit button doesn't seem to be working...

I wanted to add that while I didn't use repacks, there were some times when I did use compiled executables posted by users to the MaNGOS site when they had an official thread for such a thing... when I didn't feel like applying certain patches myself, or, when I needed to test a new version to see if it fixed a problem I was having and didn't want to wait almost an hour for the compile to finish. :)
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#18 User is offline   GuguRD 

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Posted 30 July 2010 - 07:07 AM

I completely agree with the lazyness from most repackers users and the lack of REAL credits... most of repacks there is broadcast and Made By ME all around the server... and also trust a repack is risk since it can have any backdoor (already compile binaries and tools)... but it is interisting as propaganda, the first contact i had with wow emulation was through a repack, so I could look for sources and developers (shame that time I could only find WAD).

This post has been edited by GuguRD: 30 July 2010 - 07:08 AM

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#19 User is offline   shinji257 

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Posted 15 August 2010 - 08:40 AM

I started with a repack but I forget whose it was. I'm pretty sure it was based on mangos though. I just found TrinityCore so I'm trying to set it up on my VPS. Having lots of fun with it though. I'll need to install it on my local Windows machine though and upload it to the VPS. Fuuunnnn.... That's 7.5GB of data to upload depending on what's needed for the extraction.
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#20 User is offline   Deake 

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Posted 19 August 2010 - 10:08 AM

Never used a repack either.. started with MaNGOS at around rev 500 or so, then also gotten interested in TC when it was born :)
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